Summary
One day the Aalto University branch of the Finnish Green Party went to visit Jyrki Kasvi, one of our parlamentarists (at the time) and the most vocal proponent of information technology in the parliament. I had no idea he even knew I was in the game business so it was kind of a shock when he asked, in a sort of an embarrassed way, if I could make a game to promote him in the 2011 election.
At the time of this posting, the game can still be played here.
The Team
- Jyrki Kasvi acted as the main character of the game.
- Patrick Jensen created most of the graphics.
- Joona Karjalainen composed the music and made the sound effects.
- Olli-Pekka and Tomi-Mikael Kahilakoski tested the game and programmed some features.
- Timo Tuomaala and Antti Mustakangas helped with testing and marketing.
- Maija Koivula helped a bit with concept design.
- I programmed the game and created most of the menu graphics. I was also project manager and coordinated the design process.
- We all participated in designing the game.
Technologies I Used
- Java, Swing
Designing a Political Game
The game wasn't very difficult to code (though optimizing Swing for various platforms turned out to be surprisingly problematic). The inspiring challenge was the design. It had to be fun, easily accessible, and - about politics.
I believe that especially in a project like this, where you don't have a horde of earlier similar games to base your design on, it's important to do the design as a team. For one, you have to come up with a lot of novel ideas. ("What elements of politics are funny? What should we include?" "I know, how about the 'group whipper', the one who looks after party discipline? She could hit Kasvi with a whip!") On the other hand, you have to weed the bad ones out. ("What do you mean a 'Black Hole of Ignorance' is too obscure?" - I'm glad that early favourite of mine didn't make it into the game.) I think we did a great job and ended up with a good set of game elements that both enhance the basic gameplay and are thematically appropriate.

No comments:
Post a Comment