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Summary
This game was created as part of a course on multimedia programming. It's about the life of a sheep dog, dutifully herding his flock and protecting them from predators. The player's task is to drive a group of idly wandering sheep into a den, while keeping wolves away from them, his presense and voice his only tools.
The Team
A team of three was involved in making A Dog's Job:
- Riku Björklund programmed the game logic, using my basecode for arcade games (first used in Lemmings Remake).
Jukka Larja programmed the AI of the animals, using e.g. flock AI algorithms to make the sheep move nicely as a group when not disturbed.- I created the graphics and animations.
Technologies I Used
- GIMP (open source drawing software) to draw the terrain and animations
- Java-based animation viewer to run the animations
Gameplay
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The gameplay is simple: The player moves the dog around and barks as necessary. When not disturbed, the sheep wonder around as a flock (using flock AI), looking for grass to eat, while the wolves try to make a meal of them. If the dog approaches, both the sheep and the volves move away from them - by barking he can chase them faster and from longer distance. If he can drive the sheep into a den without getting them eaten, the dog wins. Terrain considerations add some complexity - the sheep can't go into water or forest, while the dog and the wolves can.
The Animation
I used the same, simple animation method that I'd used in Lemmings Remake, to create the different animals: frame by frame, arranged in a grid in an image file. I find I enjoy doing pixel animation in the old-fashioned way quite a lot. Fiddling with the minute details is relaxing, but since the characters are small and the animations short, it doesn't take
too long to make. (As a side note, I modeled the running animations of the dog and the wolf on the
closing theme of the anime series
Wolf's Rain.)
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